Added: Coordinate search with city lookup and lat/lon input, plus new map layers for browser-based features (Puzzle/Multitile Configurator)
Added: Circle Outer text shape
Added: Shapely/Earcut status indicators and clearer error messages when Shapely fails to load
Added: 'Bay' natural features are now fetched and classified as water in OSM data
Added: Puzzle/Multitile Configurator now remembers the selected base map layer across sessions
Added: Puzzle Configurator seed input for reproducible puzzle generation
Added: 'Map Scale Ratio' (1:X) map metadata property, and a matching {scale} code for text-based shapes
Premium Added: GeoJSON boundary import as a new Terrain map mode, including MultiPolygon (islands/exclaves) support and merging multiple boundary files into one shape — by Louisefeige
Premium Added: Shell geometry for text-based shapes
Premium Added: Hexagonal and Concentric-Ring puzzle piece shapes in the Puzzle Configurator
Premium Added: Medal handle support for text-based shapes
Changed: Default terrain source is now Mapterhorn
Changed: Smoother raw OSM element boundaries before extrusion — fetched OSM polygons are now clipped to the query bbox
Changed: Faster full-ocean tile mesh generation
Changed: Updated projection logic for ocean creation
Changed: Restructured shape selection UI
Changed: Improved update checker reliability
Changed: Updated export format handling for terrain-element colors in Paint mode
Changed: Reworked Contour Lines — now subtracts its bands from the map instead of only intersecting, supports real-world-meter distance/offset (elevation-scale aware, enabled by default) alongside mm, generates at the map's own origin instead of the 3D cursor, and warns instead of failing when distance is smaller than thickness
Fixed: Shapely now installs correctly and no longer throws errors
Fixed: Ocean creation now supports merging with the map again
Fixed: Steep (60°) walls incorrectly detected as vertical walls during raycast
Fixed: Trail points bouncing in one direction during multi-generation
Fixed: Buggy BMesh shapes causing issues with rivers and unreliable element painting
Fixed: Trails clipping through hills
Fixed: Progress bar/browser window not opening properly in app mode when no Chromium browser is found
Fixed: Spike artifacts on complex GeoJSON boundaries
Fixed: Crash in Separate/Single Color element mode with exactly one surviving part
Fixed: GPX chain import not working due to a broken condition check
Fixed: Malformed GPX files crashing the addon instead of showing a clear error
Fixed: Incorrect vertex selection/lowest point calculation for oceans
Fixed: Elevation Range (m) map metadata was inflated by an uncompensated per-vertex Mercator latitude factor baked into terrain height generation, causing incorrect real-world elevation figures away from the equator
Fixed: Duplicate warning messages repeating once per tile when generating a multitile batch
Fixed: Various scaling and logic bugs in the Multitile Configurator
Fixed: Map picker window could occasionally freeze Blender's input focus on close
Version 3.1.1
01.07.2026▼
Added: Mapterhorn terrain tiles — premium terrain elevation source with improved tile fetching and error handling
Added: Coastline/river map size limit — prevents oversized OSM requests for water features
Added: Optional update checker — update check can now be disabled or ignored
Added: Export warnings — shows an error and skips export if no export folder is set
Changed: Single Color Mode now dynamically calculates extrusion heights based on map height
Changed: Reduced parallel Overpass requests to 1 to prevent rate limiting on large maps (HTTP 429)
Changed: Trail stability improvements using the Remesh + Shapely approach
Changed: Buggy terrain fix made optional instead of always applied
Changed: Tile counter added to the debug console during OSM fetching
Changed: Auto-export disabled for multi-tile maps
Fixed: Trail cutting through the map on text-based shapes
Fixed: Buggy Remesh for cutouts deeper than 30mm
Fixed: Some trails not creating cutouts when intersecting other trails
Fixed: Wrong normals on shapes after Grid Fill (causing raycast failures)
Fixed: Trail Raycast default height
Fixed: Post-process operators having the wrong object selected
Fixed: SCM trail origin being placed at world origin
Changed: Single Color Mode boolean changed to Manifold to prevent artifacts when curve touches shape border
Added: Generated-maps counter tracked in Advanced -> Additional Info
Added: File Picker now filters and shows only valid files
Added: Automatic Addon version updater
Added: Russian translation
Changed: Replaced custom geometry processing with a Shapely-based pipeline for all Elements — far more robust and faster than booleans, with fewer vertices and no downsides
Changed: OSM fetching is now parallelized and pre-fetched during the Elevation download — way fewer requests, saving a lot of time for element-heavy maps
Changed: Improved Progress Bar status updates
Changed: Hexagon Outer shape now has 6 text input fields instead of 4
Changed: Minimum required Blender version is now 5.1 instead of 4.5 due to the bundled python wheels
Fixed: GPX import dropping path segments at overlapping points
Fixed: Stray single vertices requiring manual smoothing
Fixed: Elevation cache not being deleted properly
Fixed: Crash when a trail object is empty after a boolean operation
Version 3.09
10.05.2026▼
Added: Info popup shown when exporting manually
Added: Automatic version updater (free version only)
Added: Minimum Road width setting
Changed: Increased road thickness — "Unclassified" roads are now medium roads instead of small
Changed: Adjusted scale to use Mercator projection
Fixed: Ocean cutoff on rectangular shape
Fixed: Cache not being deleted properly
Fixed: Single Color Mode when elements are above a certain threshold
Fixed: Error when the Trail object is empty
Fixed: Greenspace in Single Color Mode
Version 3.08
24.04.2026▼
Added: HTML-based progress bar that no longer freezes
Changed: Roads and buildings no longer clip into the map
Changed: Improved reliability of Single Color Mode
Removed: Rescale Elevation — conflicted with Single Color Mode and unnecessary since caching was added
Removed: Extrude Terrain — conflicted with Single Color Mode and unnecessary since caching was added
Version 3.05
10.04.2026▼
Fixed: Missing duration for text shapes
Fixed: Crash when using 2 identical icons for text shapes
Version 3.04
01.04.2026▼
Added: Greenspace element (parks, grass, gardens inside cities)
Added: Alternate Single Color Mode algorithm for elements
Changed: Improved existing SCM algorithm for elements — bevel removed and vertex count reduced massively for better performance
Changed: Improved river generation — river thickness can now be modified
Fixed: Many buildings were missing
Fixed: Negative islands (cutouts in elements) creating floating objects when combining Single Color Mode with a text-based shape
Fixed: Weird behavior from Single Color Mode on the outer rim
Fixed: Elements with "Separate objects" selected are now 1mm thick instead of having a flat bottom
Fixed: Wrong position of roads and buildings in .3mf export
Fixed: Coloring mountains behaved weirdly when multiple materials were applied
Version 3.0
29.03.2026▼
Added: Printable icons to text-based shapes
Added: SVG Import
Added: Custom Text Import
Added: Roads
Added: Variable aspect ratio for the Ellipse shape
Added: Variable Width/Height for the Rectangle shape (previously only squares)
Added: Progress Bar replacing the console window
Added: New export format: .3mf (requires the 3mf addon by Clonephaze)
Added: Default export folder setting in the addon preferences
Added: Oceans (Experimental)
Added: Rock elements (mainly for mountain tips)
Added: Farmland elements
Added: Bevel setting to plate shapes
Added: Opentopography as an optional API for elevation data
Added: GPX files from more sources are now compatible
Added: Option to disable auto .3mf exports or automated exports
Added: Chinese and German translation
Changed: Completely restructured the addon code
Changed: Optimized mountain coloring for fewer color switches — outside walls now correctly colored at threshold instead of staying green
Changed: Sliding/Jigsaw puzzles, holders and connectors are now part of the addon (Special category in the Advanced Tab)
Changed: Sliding/Jigsaw puzzles generated with just one click
Changed: Sliding/Jigsaw puzzles are now compatible with Multi-generation
Changed: More flexibility for text-based shapes
Changed: Completely reworked the "Merge with Map" function — now 4 different options: Paint on Map, Project but keep as separate object, Single Color mode, Negative
Changed: Elements won't generate if the map area is too big to prevent crashes (individual limit per element)
Changed: Restructured the UI
Fixed: Objects are now properly cleared when using X and Y Terrain Offset
Version 2.6
12.01.2026▼
Added: Buildings — enable them in the Elements tab of the Advanced Settings
Added: support for another GPX file format (rte)
Added: Option to set how many retries each API request should have before timing out
Fixed: Trails merging with maps
Fixed: Single Color mode on flat maps (minThickness 2mm)
Version 2.5
25.11.2025▼
Added: New icons for buttons
Added: You can now create, load and delete Presets
Fixed: xTerrain/yTerrain Offset not working correctly with text-based shapes
Fixed: Shape Rotation not working correctly with text-based shapes
Fixed: Magnet Holes/Dovetails not working correctly with text-based shapes
Fixed: Magnet Holes/Dovetails not working correctly with rotated shapes
Fixed: Merge-With-Map had some minor issues
Version 2.4
06.11.2025▼
Added: Bottom Mark Cutout — option to create the bottom mark as a cutout instead of a separate object
Added: Feature to just add the Trail to existing Maps
Added: Feature to Merge Trails into Maps so they can be printed separately (Single Color mode)
Change: Export files as STL if all objects have only 1 Material
Change: Changed Manual Export so you can now choose what export format you want to use
Change: Independent Tile Option — tiles lowest Z-point no longer relies on the initial tile
Fixed: Fixed bug with Overwrite Path Elevation on some specific cases
Version 2.3
01.10.2025▼
Added the option to color in Glaciers
Fixed: Wrong scale calculation when having Scale Mode set to "Coordinates"
Fixed: Weird results when having "Plate Insert" value for text shapes too high
Version 2.2
12.09.2025▼
You can now generate elements as separate objects
Option to Add contour lines as separate objects
Version 2.1
30.08.2025▼
Big Improvement on Reliability of Water Generation
Added option to include Forest/City boundaries
Made Terrain Tiles the Default API
Added Feature to Add Magnet Holes
Added Feature to Add Dovetail Cutouts
Added Feature to Extrude a Map after Generation
Added Feature to Automatically color mountains
Objects that contain Materials will now be exported as .obj instead of STL to keep the Color
Version 2.0
19.07.2025▼
Increased Default Cache Limit
Made Cache Size Variable
Added MapZen Terrain Tiles as API
Added nzdem8m and eudem25m Datasets to Opentopodata
Added Option to use your own Opentopo host
Added Option to import Water (Lakes, ponds) as a Separate STL file
Added Feature to place Pins based on City names
Added option to "Merge" objects into the Map
Added Octagon Shape with Text
Added Hexagon Shape with Text on the Sides
Overwrite Path Elevation will be ignored in Single Color mode
Option to calculate the scale based on 2 coordinates
Option to Generate Map based on a Point and a Radius
Option to Generate Map based on 2 points
Delete Non-Manifold Objects of Water
Debug Popup window to see used Settings for a Map
Option to Insert Map into a Plate for some Shapes
Option to place Pins based on Coordinates or City Names
Version 1.0
30.03.2025▼
Initial Release
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